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  <title>Digital game-base learning</title>
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  <namePart>Prensky, Marc</namePart>
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   <placeTerm type="text">New York</placeTerm>
   <publisher>McGraw-Hill</publisher>
   <dateIssued>2001</dateIssued>
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  <languageTerm type="code">en</languageTerm>
  <languageTerm type="text">English</languageTerm>
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  <form authority="gmd">Printed Material</form>
  <extent>xv, 442 p. : notes, index ; 24 cm.</extent>
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 <note>CONTENTS&#13;
PART ONE: INTRODUCTION/BACKGROUND&#13;
Introduction&#13;
Chapter 1:  The digital game-based learning revolution&#13;
Chapter 2:  The games generations: How learners have changed&#13;
Chapter 3: Why education and training have not changed&#13;
Chapter 4:  Digital game-based learning: New hope for learner-centered training and education&#13;
&#13;
PART TWO: HOW GAMES TEACH AND WHY THEY WORK&#13;
Chapter 5:  Fun, play and games:  What makes games engaging?&#13;
Chapter 6:  Digital game-based learning: Why and how it works&#13;
Chapter 7:  Digital game-based learning for kids and students:  Edutainment&#13;
Chapter 8:  Digital game-based learning for adults&#13;
&#13;
PART THREE: WHAT LEADING ORGANIZATIONS ARE DOING&#13;
Chapter 9 :  Digital game-based learning in business: 41 examples and case studies, from the incredibly simple to the amazing complex&#13;
Chapter 10: True believers: Digital game-based learning in the military&#13;
&#13;
PART FOUR: IMPLEMENTATION&#13;
Chapter 11:  Bringing digital game-based learning into your organization&#13;
Chapter 12:  The Roles of teachers and trainers un digital game based learning:  Digital game-based instruction&#13;
Chapter 13: Convincing management and getting the bucks:  making the business case for digital game-based learning&#13;
Chapter 14: Evaluating effectiveness:  Does it work?&#13;
Chapter 15:  SO you have an idea...&#13;
Chapter 16:  The Future:  Where do we go from here?&#13;
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 <subject authority="">
  <topic>Learning</topic>
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 <subject authority="">
  <topic>Technology</topic>
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  <topic>Case Studies</topic>
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 <subject authority="">
  <topic>Training</topic>
 </subject>
 <subject authority="">
  <topic>Teaching methods</topic>
 </subject>
 <subject authority="">
  <topic>Games</topic>
 </subject>
 <classification>FC/NFE 79</classification>
 <identifier type="isbn">0071363440</identifier>
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  <physicalLocation>Perpustakaan - Sekolah Tinggi Manajemen PPM Pusat Informasi Manajemen</physicalLocation>
  <shelfLocator>FC/NFE 79 Pre</shelfLocator>
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