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Digital game-base learning



CONTENTS
PART ONE: INTRODUCTION/BACKGROUND
Introduction
Chapter 1: The digital game-based learning revolution
Chapter 2: The games generations: How learners have changed
Chapter 3: Why education and training have not changed
Chapter 4: Digital game-based learning: New hope for learner-centered training and education

PART TWO: HOW GAMES TEACH AND WHY THEY WORK
Chapter 5: Fun, play and games: What makes games engaging?
Chapter 6: Digital game-based learning: Why and how it works
Chapter 7: Digital game-based learning for kids and students: Edutainment
Chapter 8: Digital game-based learning for adults

PART THREE: WHAT LEADING ORGANIZATIONS ARE DOING
Chapter 9 : Digital game-based learning in business: 41 examples and case studies, from the incredibly simple to the amazing complex
Chapter 10: True believers: Digital game-based learning in the military

PART FOUR: IMPLEMENTATION
Chapter 11: Bringing digital game-based learning into your organization
Chapter 12: The Roles of teachers and trainers un digital game based learning: Digital game-based instruction
Chapter 13: Convincing management and getting the bucks: making the business case for digital game-based learning
Chapter 14: Evaluating effectiveness: Does it work?
Chapter 15: SO you have an idea...
Chapter 16: The Future: Where do we go from here?


Ketersediaan

30972FC/NFE 79 PreGeneral (General)Tersedia

Informasi Detil

Judul Seri
-
No. Panggil
FC/NFE 79 Pre
Penerbit McGraw-Hill : New York.,
Deskripsi Fisik
xv, 442 p. : notes, index ; 24 cm.
Bahasa
English
ISBN/ISSN
0-07-136344-0
Klasifikasi
FC/NFE 79
Tipe Isi
text
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subyek
Info Detil Spesifik
-
Pernyataan Tanggungjawab

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