Detail Cantuman
Advanced SearchPrinted Material
Digital game-base learning
CONTENTS
PART ONE: INTRODUCTION/BACKGROUND
Introduction
Chapter 1: The digital game-based learning revolution
Chapter 2: The games generations: How learners have changed
Chapter 3: Why education and training have not changed
Chapter 4: Digital game-based learning: New hope for learner-centered training and education
PART TWO: HOW GAMES TEACH AND WHY THEY WORK
Chapter 5: Fun, play and games: What makes games engaging?
Chapter 6: Digital game-based learning: Why and how it works
Chapter 7: Digital game-based learning for kids and students: Edutainment
Chapter 8: Digital game-based learning for adults
PART THREE: WHAT LEADING ORGANIZATIONS ARE DOING
Chapter 9 : Digital game-based learning in business: 41 examples and case studies, from the incredibly simple to the amazing complex
Chapter 10: True believers: Digital game-based learning in the military
PART FOUR: IMPLEMENTATION
Chapter 11: Bringing digital game-based learning into your organization
Chapter 12: The Roles of teachers and trainers un digital game based learning: Digital game-based instruction
Chapter 13: Convincing management and getting the bucks: making the business case for digital game-based learning
Chapter 14: Evaluating effectiveness: Does it work?
Chapter 15: SO you have an idea...
Chapter 16: The Future: Where do we go from here?
Ketersediaan
30972 | FC/NFE 79 Pre | General (General) | Tersedia |
Informasi Detil
Judul Seri |
-
|
---|---|
No. Panggil |
FC/NFE 79 Pre
|
Penerbit | McGraw-Hill : New York., 2001 |
Deskripsi Fisik |
xv, 442 p. : notes, index ; 24 cm.
|
Bahasa |
English
|
ISBN/ISSN |
0-07-136344-0
|
Klasifikasi |
FC/NFE 79
|
Tipe Isi |
text
|
Tipe Media |
-
|
---|---|
Tipe Pembawa |
-
|
Edisi |
-
|
Subyek | |
Info Detil Spesifik |
-
|
Pernyataan Tanggungjawab |
-
|
Versi lain/terkait
Tidak tersedia versi lain