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  <title>The Game of credit</title>
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 <genre authority="marcgt">bibliography</genre>
 <originInfo>
  <place>
   <placeTerm type="text">New York</placeTerm>
   <publisher>New York Credit</publisher>
   <dateIssued>1993</dateIssued>
  </place>
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  <languageTerm type="text"></languageTerm>
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  <extent>182 p.+ : ills. ; 28 cm.</extent>
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 <note>TABLE OF CONTENTS

TOOLS OF A CREDIT DEPARTMENT
       1.  START (Rules of the Game of Credit)
       2.  Types of financing
       3.  Merchant credir cards
       4.  Credit insurance
       5.  Credit reporting agencies
       6.  Computerizaation of A/R

PICKING A CREDIT DEPARTMENT
       7.  How to pick your credit personnel
       8.  How many people are needed to run a credit department
       9.  The credit manager
      10.  Terms

INFORMATION TOOLS
      11.  Forms
      12.  Update credit department
      13.  Working with the sales department
      14.  Face the problem
      15.  Bankruptcy

CRIDIT LIMITS
      16.  Credit limits
      17.  Important developments that affect customer&amp;rsquo;s ability to pay
      18.  Guarantee
      19.  Collection agencies
      20.  WINNERS!
&#13;
</note>
 <note type="statement of responsibility"></note>
 <classification>EEK/ACNFE</classification>
 <identifier type="isbn">0963475509</identifier>
 <location>
  <physicalLocation>Perpustakaan - Sekolah Tinggi Manajemen PPM Pusat Informasi Manajemen</physicalLocation>
  <shelfLocator>EEK/ACNFE Sha</shelfLocator>
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