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  <title>The Slow pace of fast change :</title>
  <subTitle>bringing innovations to market in a connected world</subTitle>
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  <namePart>Chakravorti, Bhaskar</namePart>
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  <place>
   <placeTerm type="text">Boston</placeTerm>
   <publisher>Harvard Business School Press</publisher>
   <dateIssued>2003</dateIssued>
  </place>
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  <languageTerm type="code">en</languageTerm>
  <languageTerm type="text">English</languageTerm>
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  <extent>xv, 216 p. : tabs., notes, index ; 24 cm.</extent>
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 <note>Innovation's encounter with the market results in a game of both high risk and high stakes. Often its outcome defies common sense: Superior new products flop, unlikely ideas become runaway hits, and-despite rapid technological advances and intense interconnectedness-change happens at a snail's pace. What really happens during this encounter? How can you increase your own odds on this complex game board?&#13;
&#13;
In The Slow Pace of Fast Change, Bhaskar Chakravorti peels back the many factors that govern an innovation’s penetration into interconnected markets-and offers a game plan for successfully steering innovations from the lab to the living room. Chakravorti explains the vagaries of market adoption by highlighting a paradox in the widely celebrated concept of network effects: While everyone loves a great idea, individuals will embrace it only if they believe others will too. In markets with strong interconnections among participants, this &quot;equilibrium&quot; slows adoption and protects the status quo-despite the innovation’s clear superiority.&#13;
&#13;
To win, innovators must unravel this status quo equilibrium and replace it with one built around their own innovations. The key is to imagine a desired plausible endgame, and work backward to orchestrate the network of individual choices to create conditions that make this outcome happen.&#13;
&#13;
Drawing on Chakravorti’s hands-on experience with many of the best-known innovating companies and insights gleaned from his expertise in the practical applications of game theory, this playbook offers go-to-market strategies for:&#13;
  o qualifying endgames to guide current choices,&#13;
  o selectively enabling &quot;influencers&quot; to propagate the innovation&#13;
     across the network,&#13;
  o closing deals with influencers that are &quot;win-win,&quot; and&#13;
  o judging the nature of uncertainty to decide how firmly to commit to&#13;
     the strategy.&#13;
</note>
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 <subject authority="">
  <topic>Innovation</topic>
 </subject>
 <subject authority="">
  <topic>Marketing</topic>
 </subject>
 <subject authority="">
  <topic>Technology</topic>
 </subject>
 <subject authority="">
  <topic>Marketing Strategy</topic>
 </subject>
 <subject authority="">
  <topic>Change</topic>
 </subject>
 <classification>BA 42</classification>
 <identifier type="isbn">157851780X</identifier>
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  <shelfLocator>BA 42 Cha</shelfLocator>
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