CONTENTS PART ONE: INTRODUCTION/BACKGROUND Introduction Chapter 1: The digital game-based learning revolution Chapter 2: The games generations: How learners have changed Chapter 3: Why education and training have not changed Chapter 4: Digital game-based learning: New hope for learner-centered training and education PART TWO: HOW GAMES TEACH AND WHY THEY WORK Chapter 5: Fun, play …
his tape presents the story of Andrew, a CEO, and the five temptations he faces in management. The central part of the work is a quirky dream. Very simplified, the temptations are putting self first, wanting to be liked rather than to lead, making decisions reluctantly, elevating harmony above productive argument, and not trusting subordinates. The author's discussions at the end of the story h…
Di Kamp's journey to success begins with you leading from the front; communicating effectively; setting an example; adapting quickly to change.. "Have you got these skills? Do you want to develop them? If so, check how you are progressing with Di Kamp's The 21st Century Manager. Use her self-assessment exercises and creative activities to get you to your destination. (text from the publisher)