"The Strategy Game". It's the most fun-filled way imaginable to hone your skills as a business strategist and decision maker. "The Strategy Game". It puts YOU at the helm of troubled MedTech, and challenges you, chapter by chapter, to hammer out tough choices that lead either to great success or abject failure. "The Strategy Game". It provides consequences for every decision you make. A…
Buku ini memaparkan berbagai aspek "team buliding" melalui 27 permainan yang dipakai dalam pelatihan manajemen. Berbagai permaianan merupakan ilustrasi kerja sama tim serta kebersamaan dengan berbagai dinamikanya. Buku ini memberikan tujuan khusus agar pembaca dapat memilih yang lebih sesuai. Buku ini memberikan pula arahan tentang keterkaitan permainan dengan unsur team building jika pembaca i…
John McMillan's Games, Strategies, and Managers presents an overview and analysis of game theory for management in a clear, accessible, and nonmathematical way. Using sven key questions as a starting point, the book provides every student of business and management with insights into the theoretical underpinnings and practical uses of game theory in every negotiation and strategic decision. …
It reveals the business games experts play in order to succeed - and the successful ways to play them. As you read this book you will learn to play games that work for you, and you will understand that successful game-playing involves changing your frame - because it is only when you change your own frame, and replicate the frame of mind of a business expert, that you too will become a consiste…
What kinds of management game are now available? How do they differ from one another? How do they compare with other ways of learning? Where can I find the most suitable games for the training objectives I have in mind? Handbook of Management Games offers detailed answers to these questions and many others. For this fifth edition the text has been virtually rewritten to take account of new deve…
CONTENTS PART ONE: INTRODUCTION/BACKGROUND Introduction Chapter 1: The digital game-based learning revolution Chapter 2: The games generations: How learners have changed Chapter 3: Why education and training have not changed Chapter 4: Digital game-based learning: New hope for learner-centered training and education PART TWO: HOW GAMES TEACH AND WHY THEY WORK Chapter 5: Fun, play …