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Designing mLearning : tapping into the mobile revolution for organizational performance



Mobile is a powerful new tool for supporting organizational performance, including a wide-variety of learning opportunities including innovation, collaboration, research, and design. Mobile generates new products, services, and helps solve problems. Whether providing needed tools, augmenting learning, or connecting individuals, mobile devices are empowering individuals and organizations.

Designing mLearning is a hands-on resource that presents step-by-step guidance for designing, delivering, and deploying mobile solutions, covering both the background model and pragmatic considerations for successfully navigating mobile projects.

Designing mLearning is written for instructional designers, developers, media experts, managers, and anyone with responsibility for supporting performance in organizations. While the focus is on the design of solutions, The information outlined in this groundbreaking guide can be applied across the mobile device spectrum and provides a systematic and integrated suite of conceptual frameworks to guide designers to pragmatic and effective solutions.

Table of Contents :

Section I. Why mLearning.
Chapter 1. Overview.

Chapter 2. The Details.
Misconceptions.
The Business Case.
Questions to ask.
Section II. Foundations.

Chapter 3. A Brief History of Learning and Cognition.
Formal Learning.
Media Psychology.
Beyond Cognition.
Informal Learning.
Social Learning.
Questions to Ask.

Chapter 4. The Technology It’s Not About.
From the Calculator to the Smartphone.
The Convergent Model.
Come Together.
Questions to Ask.

Chapter 5. Getting Contextual.
K12.
Higher Ed.
Organizational.
Nonformal.
The Global Perspective.
Questions to Ask.
add a little space here.
An Interview with Mobile Learning Leader Judy Brown.
add a little space here.

Chapter 6. Getting Concrete.
Learning Augment.
Pharmaceutical Sales.
Flexible Delivery.
Multiplatform Mobile Simulation/Game Templates.
Addressing STEM via Mobile.
Making Mobile at St. Marys.
Learning WWW (Wherever Whenever Whatever).
Ubiquitous Games.
Summary.
An Interview with Mobile Learning Leader David Metcalf.

Chapter 7. Mobile Models.
The Four C’s of Mobile Capability.
Being Opportunistic.
Spaced Practice.
Frameworks.
Supporting Performers.
Data Delivery.
Let Me Elaborate.
Distributed Cognition.
Augmented Reality.
Let’s Get Informal.
Push Versus Pull.
Least Assistance Principle.
Zen of Palm.
Questions to Ask.
Section III. Brass Tacks.

Chapter 8. A Platform to Stand On.
Principles.
Pragmatics.
Questions to Ask.

Chapter 9. Mobile Design.
Analysis.
Design Generalities.
Design Specifics.
Get Your Hands Dirty.
Questions to Ask.

Chapter 10. The Development It’s Not About.
The Good, the Bad, and the Ugly.
Delivering Capability.
Questions to Ask.

Chapter 11. Implementation and Evaluation.
Implementation Planning.
Organizational Change.
Management and Governance.
Evaluation.
We Have Issues Here!
Questions to Ask.
Section IV. Looking Forward.

Chapter 12. Being Strategic.
The Performance Ecosystem.
eLearning, Strategically.
Being Opportunistic.
Questions to Ask.

Chapter 13. Trends and Directions.
Mobile Extensions.
The “Cloud”.
Impact.
Sensor Nets.
Gaming to Go.
Blurring Boundaries.
Smart “Push”.
Slow Learning.
Meta-Cognitive Mobile.
Questions to Ask.

Chapter 14. Get Going (Mobile).
Mobilize!


Ketersediaan

35205AA/WN QuiGeneral (General)Tersedia

Informasi Detil

Judul Seri
-
No. Panggil
AA/WN Qui
Penerbit Pfeiffer : San Francisco.,
Deskripsi Fisik
xxv, 223 p. : ill., gloss., indexs.23 cm.
Bahasa
English
ISBN/ISSN
978-0470604489
Klasifikasi
AA/WN
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subyek
Info Detil Spesifik
-
Pernyataan Tanggungjawab

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